Indie developers Vogelsap have released the menu theme for their upcoming suspense multiplayer The Flock. Vogelsap will release new information like gameplay, soundtracks, artwork and screenshots each week until they show their perfectly creepy game off at Gamescom. This week, it’s a stunning menu theme.
"In overwhelming
numbers the Flock swarm the Carrier. All of them helplessly wanting to possess
the artifact, not realizing, that in the end there will always be a Carrier... "
The studio has made the
artwork and track available for download, get the links below:
• Download the artwork here
(1920x1080) www.bit.ly/flockpromo
• Download the music here www.bit.ly/flockmenutheme
Artwork by Bo Zonneveld
www.bozonneveld.com
Music - Felix Jr Pulmano
www.soundcloud.com/tonsofpaperbrokenpen
Additional Music & Mixing - Steven Hoes
www.soundcloud.com/stevenhoes
• Download the music here www.bit.ly/flockmenutheme
Artwork by Bo Zonneveld
www.bozonneveld.com
Music - Felix Jr Pulmano
www.soundcloud.com/tonsofpaperbrokenpen
Additional Music & Mixing - Steven Hoes
www.soundcloud.com/stevenhoes
About The Flock
The Flock will feature asymmetrical online multiplayer in which players start out as the Flock and need to go in search of the solar capsule, also known as the light artifact. Grabbing the artifact will transform the player into the Carrier.
As the Carrier, you need to
survive as long as possible and try to hold the artifact for a set amount of
time in order to win the game. However hunting Flock might be lurking around
the corner and kill you in an instant and steal the light artifact for
themselves, in their turn becoming the new Carrier.
Flock are bigger, faster and
can reach far higher places than the Carrier. But the Carrier is not helpless.
It can use the solar capsule to spot moving players which will be burned to
their death in an instant as a result. In their defence, Flock players can
decide not to move and be safe from the light!
The dark atmosphere will
help making it an engaging, sometimes even scary game. Players will switch
roles from hunter and being hunted. This will make it a psychological
experience in which players must deal with their weaknesses very carefully and
play to their strengths or be outsmarted by other players.
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